Preset Gallery> Natural presets
These presets simulate natural media like fire flames, snowflakes and star fields.
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Orange-red spheres screened together give the fire color, and are emitted at zero velocity and moved upwards with wind. Turbulence that moves with wind gives the flame shape. |
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A variation of FlameFast is called FlameSlow because it has a slower emission rate. |
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t_FlameFast |
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t_FlameSlow |
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The first few frames are not meant to be used. After that, this is a distant static star field that works great as a background for 3D scenes. Use a comp camera to see a different view of the stars. | ![]() |
A variation of StarfieldStatic1. The first few frames are not meant to be used. After that, this is a distant static star field that works great as 3D background. Use a comp camera for a different perspective. |
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t_StarfieldStatic1 |
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t_StarfieldStatic2 |
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One of two variations of falling snow, emitted at zero velocity using a large emitter. Gravity and wind move the snow particles down and towards the viewer. |
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Another variation of falling snow, emitted at zero velocity using a large emitter. Gravity and wind move the snow particles down and towards the viewer. |
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t_SnowyNight1 |
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t_SnowyNight2 |
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Fast-spinning particles with short-lived Aux particle traces. |
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Particles are emitted in the distance and move with wind towards the viewer. Try orbiting the camera a bit for realistic effects. |
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t_ElectronDance |
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t_Starflight |
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Blue particles at high speed are dragged down by gravity with a long motion blur. The Aux emitter is set up for collision — try adding a floor. |
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Variation of WeldBlue that is colored gold and moves differently. |
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t_WeldBlue |
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t_WeldGold |
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Swarming using spin. Try moving the emitter and the swarm follows. |
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Similar to SwarmFireflies, this preset uses spin around the emitter but the particles are black. NOTE: These particles are black, so you must use a light or white background to see them. |
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t_SwarmFireflies |
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t_SwarmFlies |
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Light blue spheres screened together form a gas-like flame. Fast upward wind and turbulence that moves with wind give the flickering look. |
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t_GasFlame |
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