Preset Gallery> Smoke & Trails presets

These presets simulate smoke in various directions and formats.

Many of these presets refer to a 'Cloudlet'. In version 1.5, the basic particle was a Smokelet. In Particular 2.0, the base particle is a Cloudlet, which is chosen through the Particle Type popup. Modifications happen mostly in the Shading group> Shadowlet Settings subgroup.

 

Cloudlet particles with random size and life affected by air resistance. Aux System used for "fire" at emitter.

 

Cloudlet particles with random size and life are affected by air resistance.

t_FireStarter

 

 

t_Smoke

 

Pulsing (see size over life), short-lived, random-sized glow spheres.

 

Grey-brown Cloudlet particles that persist and fade out slowly. Great for painting and typing with smoke.

t_GlowTrail

 

 

t_SmokeType

 

Colorful Cloudlet particles with random size and life, affected by air resistance. Aux System emits black spheres during a short time of the main particles' life.

 

Colorful Cloudlet particles with random size and life affected by air resistance. The Aux System emits stars during a short time of the main particles' life.

t_SmokeMagic

 

 

t_SmokeWizard

 

One of two variations for Smoke. SmokeDark produces the same animation, but has a darker appearance.

 

Also a variation for Smoke. SmokeDarker has an even darker appearance.

t_SmokeDark

 

 

t_SmokeDarker

 

Bluish Cloudlet particles that persist and fade out slowly. Great for painting, sky-writing, and typing in the sky.

 

Bluish Cloudlet particles with random size and life affected by air resistance. For quick trails in the sky or airplane contrails.

t_SkyType

 

 

t_SmokeSky