Preset Gallery> Explosion presets

These presets simulate explosions. Ka-pow!

Some of these presets refer to a 'Cloudlet'. In version 1.5, the basic particle was a Smokelet. In Particular 2.0, the base particle is a Cloudlet, which is chosen through the Particle Type popup. Modifications happen mostly in the Shading group> Shadowlet Settings subgroup.

 

A few particles emit outwards with gravity and air resistance.The Aux System emits smokelet particles that form the trails.

 

Same as ExplodeOut but with more and darker Cloudlets and thicker shadows.

t_ExplodeOut

 

 

t_ExplodeOutDark

 

A few particles emit upwards with gravity and air resistance. The Aux System emits smokelet particles that form the trails.

 

Same as ExplodeUp but with darker Cloudlets and thicker shadows.

t_ExplodeUp

 

 

t_ExplodeUpDark

 

High velocity particles are stalled by air resistance. Gravity is used. The Aux System creates short trails.

 

High-velocity particles are stalled by air resistance. Gravity is used. Aux System is used for smoke trails, with emit probability set low to decrease the number of trails.

t_FireworksRound

 

 

t_FireworksSmoke
Round

 

High velocity particles with Direction: Bi-Directional. Aux System is used for smoke trails, with emit probability set low to decrease the number of trails..

 

High velocity particles with Direction: Disc. Aux System is used for smoke trails, with emit probability set low to decrease the number of trails.

t_FireWorksSmoke
BiDir

 

 

t_FireWorksSmoke
Disc